
Having a knack for Speechcraft and Mercantile, these smooth talkers are well versed in swordplay as well. Imperial: The well known Cyrodiils, are a well educated people of the province by the same name.A high resistance to fire and the ability to call upon an Ancestor Ghost for help, can make up for the overall lack of high skill bonuses. Dunmer ( Dark Elf): The red-eyed, gloomy elves of Morrowind are known for a balance of sword and bow as well as Destruction magic.With high arcane bonuses, Bretons are often powerful sorcerers. Breton: From the home of High Rock, these human-elvish descendants are highly resistant to magicka and have a Dragon Skin power that blesses them with a temporary shield.Precision Markmanship and stealth is their strong points, having almost no natural arcane or Strength bonuses. Bosmer ( Wood Elf): Calling themselves “ The Tree Sap People” of Valenwood, these small folk have a high resistance to disease and the ability to call upon woodland creatures for assistance in battle.Generally lacking in skill bonuses, they do start with a +15 to Athletics. Argonian ( Lizard): Hailing from the swamps of Black Marsh, they have a high resistance to disease and an immunity to poison, also having the ability to breathe underwater for a time.Altmer ( High Elf): Considered the most civilized culture of Tamriel, while having an uncanny resistance to disease and a knack for the arcane arts, they suffer from weaknesses to all types of magicka and a generally low strength level.First thing, the player is asked to pick a race, each race (and gender) having strengths and weaknesses in different skill sets: This being the main story line, which can be put off indefinitely to follow all kinds of side quests or just mucking about, whether that be chasing down mud crabs, smuggling, or becoming a deadly assassin. Here the player is released to start a life working for the blades, the imperial protection organization. The setting is a medieval prison ship docked in a small town called Seyda Neen, in the land of Morrowind, the native homeland to the Dunmer (or Dark Elves).

“Good God, it smells like Grandpa Goat’s garlic factory in here!” This game, created by Bethesda Softworks, undoubtedly changed the way I would see open world RPGs forever, not to mention setting the bar extremely high for any that would dare to compete.

I personally have lost friends whilst being lost in the 10 square mile land mass of Vvardenfell, while the normal activities of eating, sleeping and showering were easily forgotten. With over 480 billion character variations and 3,244 NPCs available for the pure joy of interacting with and/or killing, this game is more of an extension of your own life than an RPG.


I must cover this amazing and seemingly unending game.
